SecuROM Cracking (Pedro)
First, a simple explanation about SecuROM
SecuROM is a CD-ROM protection that can't be copied when you duplicate a CD. It's used by
a lot of games, for the purpose of this tutorial I tried Conflict Freespace
(english version), Grim Fandango (italian version) and Might and Magic VI
(italian version). This is the first tutorial I write, so forgive me if I'm not
clear or if my english is bad. I decided to write this tutorial because the generic
SecuROM crack by Laxity doesn't work on the games I tried. I also found that part of
SecuROM code is encrypted, and is decrypted by a key read from the CD. My aim is to
let the protection decrypt itself, then put decrypted code into the executable and
remove SecuROM CD-ROM check.
You need SoftICE, Adump 1.0, ProcDump32 1.1 and the free & great
DJGPP32 C++ - Compiler to use this tutorial.
First, let's look at the main executable. Conflict Freespace and Might and Magic VI are
not packed, while Grim Fandango is packed with Petite. So the first thing we have to do
is to unpack Grim Fandango's executable. Luckily it's quite easy if we use ProcDump32,
that has support for unpacking Petite compressed programs.
Ok, let's start with the real cracking ;-)
When we start these games, we see that they load something from disk and they simply
exit (because we put a copy, not the original into the reader :-) Well, we can
try to breakpoint the usual CALL SendDriverMessage, but nothing happens.
Hmm, it seems SecuROM doesn't use the Windows API to access the CD-ROM. I spare you the
effort of finding how the program accesses the CD-ROM: it uses INT 31 with AH=03
(DPMI 0.9+ - SIMULATE REAL MODE INTERRUPT) to call MSCDEX interrupt.
Ok, let's step a bit after the breakpoint, we get into CMS32_95.DLL that is part of the
protection, then we get to the main executable. Now if we search for some of the code
bytes we see, we can't find them in the main executable file! Parts of the code
are crypted, and they are decrypted when the program is run. How can the program modify
itself during execution?
By calling WriteProcessMemory. So we put a breakpoint on this call. We see that all these
games call it at least three times, even if we didn't put the CD-ROM into the reader. So
this decryption doesn't depend on the data on the original CD-ROM. This is just the code
that makes the last decryption. In fact if we put the original CD-ROM into the reader,
the API is called once more, and the decrypted code is correct, while if we put a copy
into the reader, either WriteProcessMemory is not called the fourth time (bad copy,
so the protection realizes it's false) or it is called but the decrypted code is
garbage and the program realizes it's wrong and exits.
So the fourth decryption DOES depend on the data read from the original CD-ROM.
If we look at the API reference we see that when the breakpoint is activated on
WriteProcessMemory we have:
ESP+08: destination address
ESP+0C: source address
ESP+10: length of area to copy
So, we might dump the code bytes after the decryption and substitute them into the main
executable file.
First we make a copy of the main executable called MM6_2.EXE (for this purpose I use
Might and Magic VI, but the others work the same way). It's important to use short
file names, otherwise supcomp and supwrite won't work. The rule is: we execute the
original MM6.EXE to get decrypted code and we patch MM6_2.exe (don't run MM6_2.EXE
before it's completely patched or it will hang).
Let's run Adump. With command 'R' I see that the starting memory area for dumping is
0x83651000.
Now let's run MM6.EXE with breakpoint on WriteProcessMemory. Ok, I see that 0x5000 bytes
are to be written, the source address is at 0xe80078 while the destination address is at
0x4ae000. So I copy the two areas (source and destination) into two different areas
of dump memory:
M 4AE000 L 5000 83651000 (original code)
M E80078 L 5000 83661000 (decrypted code)
I let the process end, I go to the dumper and I write the two areas of memory to two
files.
W C:\ORIG1.DAT 5000 83651000
W C:\MODIF1.DAT 5000 83661000
Now I open ORIG1.DAT with a hex editor and I take the first 16 bytes. I search for those
bytes into MM6_2.EXE. I find them at offset 0xAD400. Let's see if all 0x5000 bytes are
identical. I open a DOS window and I run:
supcomp C:\ORIG1.DAT MM6_2.EXE 0 0xAD400 0x5000
Ok, no differences, so we can patch them.
supwrite C:\MODIF1.DAT MM6_2.EXE 0 0xAD400 0x5000
But now if we run MM6_2.EXE it hangs because it tries to decrypt already decrypted data
and gets garbage. So let's run MM6.EXE again, and when we reach the breakpoint we write
'u @esp' and we go up some lines:
:008CC2FE 8D8D64FEFFFF LEA ECX,[EBP-019C]
:008CC304 51 PUSH ECX
:008CC305 8B95C4FEFFFF MOV EDX,[EBP-013C]
:008CC30B 52 PUSH EDX ; length
:008CC30C 8B85E4FEFFFF MOV EAX,[EBP-011C]
:008CC312 50 PUSH EAX ; source
:008CC313 8B8DBCFEFFFF MOV ECX,[EBP-0144]
:008CC319 2B8DB4FEFFFF SUB ECX,[EBP-014C]
:008CC31F 51 PUSH ECX ; destination
:008CC320 8B15B87D9F00 MOV EDX,[009F7DB8]
:008CC326 52 PUSH EDX ; handle
:008CC327 FF15B8839F00 CALL [KERNEL32!WriteProcessMemory]
We must set length to 0 so we change:
MOV EDX,[EBP-13C]
PUSH EDX
to:
XOR EDX,EDX
NOP
NOP
NOP
NOP
PUSH EDX
That is, we search for bytes (in MM6_2.EXE):
8B 95 C4 FE FF FF 52 8B 85 E4 FE FF FF 50 8B 8D BC FE FF FF 2B 8D B4 FE FF FF 51 8B 15 B8 7D
9F 00 52 FF 15 B8 83 9F 00
and we change the first 6 bytes to:
33 D2 90 90 90 90
(it's best to search for many bytes, because there are similar parts of code, and we have
to make sure we have found the exact place).
You have to work the same way for the two other breakpoints (change crypted code with
decrypted code and set to zero the length for WriteProcessMemory). Someone might wonder
why I didn't write a program to do all this automatically.
Well, the problem is, the code is similar but not the same for the games I tried
(for example Grim Fandango uses ECX as the register to push the length parameter).
Now we really need the original CD-ROM (you bought it, haven't you? :-) to get correctly
decrypted code. We must still repeat the above procedure to decrypt and set length to zero
when it reaches the fourth WriteProcessMemory (this time EDX is kindly XORed for us, so we
just need to 'NOP' the following instruction that loads EDX). We must also crack the part
of code where it checks for the original CD-ROM and exits without executing our patched code
(this is in the part of code we decrypted before, so if we hadn't decrypted it, we couldn't
find it easily in the executable file).
In fact if we try to execute the program after fourth decryption but before the last crack, it
won't work, even with the original CD-ROM in the recorder!
The last part of the crack is a bit trickier because you can't step into the program's code
(F8 or F10 won't work). Moreover, if the program detects that you are trying to step
into it, next time won't even load until you restart Windows, so you shouldn't put breakpoints
except the ones I'll tell you. I'll spare you the time I spent to understand what the program
does. First you can put a breakpoint on GetDriveTypeA that is used to find the CD-ROM. With
F11 you get back to the program's code. If you scroll the code window some pages down, you'll
find a series of POPs and a RET followed by a few INT 03. Put a breakpoint on the RET.
Run the original MM6.EXE with the original CD.
Hmm, it doesn't reach the RET. Remove the CD from the reader and run it again. Ahh, now it
reaches the RET with EAX=2. Put the original CD-ROM again into the reader but run MM6_2.EXE
(you must have decrypted and patched it ALL four times). It reaches the RET with EAX=7.
If you put a copy into the reader you also get EAX=7. So it's easy to understand that EAX
contains an error code when something goes wrong, and the RET is never reached when all goes
right. Now you must run the modified MM6_2.EXE after putting the original cd into the recorder
and setting a breakpoint on GetDriveTypeA and on the RET. Press F11 to get to the code when it
reaches GetDriveTypeA. Remember, you should get error code 7 so scroll down till you find:
TEST EDX,EDX ; error?
JNZ ........ ; if it jumps => no error
CALL [.....] ; start of error routine
PUSH 07
CALL .......
MOV EAX,7 ; error code
JMP ........ ; jumps to the POPs and RET
So the first jnz must be changed to jmp. We search for the following bytes:
75 17 FF 15 B0 83 9F 00 6A 07
Into MM6_2.EXE and we change 75 to EB. Run it. Another error, with return code 8. In the code
we find:
TEST EDX,EDX ; error?
JNZ ........ ; if it jumps => no error
CALL [.....] ; start of error routine
PUSH 08
CALL .......
MOV EAX,8 ; error code
JMP ........ ; jumps to the POPs and RET
Search for:
75 17 FF 15 B0 83 9F 00 6A 08
And change 75 to EB. This time if you run it, you get error code 0. You find this code near
the RET:
JNZ ........ ; jumps if error
PUSH 2C ; all checks passed!
CALL .......
JMP ........ ; run, baby, run :-)
So you must simply change jnz -> nop nop. The sequence to search for is 75 09 6A 2C and you
change 75 09 with 90 90.
At last the modified executable runs again with the original. But what about a copy, I hear
you ask? Hooray, it works too because you removed error codes 7, 8 and 0 that also a copy
produces! Of course the copy must have the right volume name, otherwise you'll get 'Wrong disc'
message box.
Well, I don't know if this is the simplest way to crack SecuROM: I wrote all this especially
for didactic purposes. It should work on any SecuROM protected game. So bye, bye SecuROM, we
won't miss you :-)
****************** Source code for supcomp ****************************
#include <stdio.h>
#include <conio.h>
#include <stdlib.h>
#include <mem.h>
#define AREA 32768
FILE *f,*g;
unsigned char *b1,*b2;
char notfound[]="Can't open: %s\n";
char seekerror[]="Seek error: %s\n";
char readerror[]="Read error or end of file: %s\nAborting\n";
long l,cont,ofsrc,ofdest;
void uscita(void)
{
if (b1) free(b1);
if (b2) free(b2);
if (f) fclose(f);
if (g) fclose(g);
}
void main(int argc, char *argv[])
{
if (atexit(uscita))
{
printf("Atexit error\n");
exit(EXIT_FAILURE);
}
if (argc!=6)
{
printf("Supcomp v1.0 by Pedro '98\n\n"
"Usage: supcomp <src> <dest> <offset src> <offset dest> <length>\n"
"Numbers may be in hex if prefixed by 0x\n\n"
"The program compares <length> bytes of <src> with the corresponding\n"
"bytes in <dest> starting from the specified offsets\n"
"Only differences are written to the output\n");
exit(EXIT_FAILURE);
}
if ((b1=(char *)malloc(AREA))==NULL) exit(EXIT_FAILURE);
if ((b2=(char *)malloc(AREA))==NULL) exit(EXIT_FAILURE);
if ((f=fopen(argv[1],"rb"))==NULL)
{
printf(notfound,argv[1]);
exit(EXIT_FAILURE);
}
if ((g=fopen(argv[2],"rb"))==NULL)
{
printf(notfound,argv[2]);
exit(EXIT_FAILURE);
}
ofsrc=strtol(argv[3],NULL,0);
ofdest=strtol(argv[4],NULL,0);
if (fseek(f,ofsrc,SEEK_SET))
{
printf(seekerror,argv[1]);
exit(EXIT_FAILURE);
}
if (fseek(g,ofdest,SEEK_SET))
{
printf(seekerror,argv[2]);
exit(EXIT_FAILURE);
}
if ((l=strtol(argv[5],NULL,0))==0)
{
printf("Wrong length\n");
exit(EXIT_FAILURE);
}
while (l)
{
long letti,i;
if (l>=AREA) letti=AREA;
else letti=l;
if (fread(b1,1,letti,f)!=letti)
{
printf(readerror,argv[1]);
exit(EXIT_FAILURE);
}
if (fread(b2,1,letti,g)!=letti)
{
printf(readerror,argv[2]);
exit(EXIT_FAILURE);
}
for (i=0;i<letti;i++)
{
if (b1[i]!=b2[i])
{
printf("%.8lx %.2x - %.8lx %.2x\n",cont+ofsrc+i, (unsigned
int)b1[i],cont+ofdest+i,(unsigned int)b2[i]);
}
}
l-=letti;
cont+=letti;
}
exit(EXIT_SUCCESS);
}
****************** Source code for supwrite ****************************
#include <stdio.h>
#include <conio.h>
#include <stdlib.h>
#include <mem.h>
#define AREA 32768
FILE *f,*g;
unsigned char *b1;
char notfound[]="Can't open: %s\n";
char seekerror[]="Seek error: %s\n";
char readerror[]="Read error or end of file: %s\nAborting\n";
char writeerror[]="Write error: %s\n";
long l,ofsrc,ofdest;
void uscita(void)
{
if (b1) free(b1);
if (f) fclose(f);
if (g) fclose(g);
}
void main(int argc, char *argv[])
{
if (atexit(uscita))
{
printf("Atexit error\n");
exit(EXIT_FAILURE);
}
if (argc!=6)
{
printf("Supwrite v1.0 by Pedro '98\n\n"
"Usage: supwrite <src> <dest> <offset src> <offset dest> <length>\n"
"Numbers may be in hex if prefixed by 0x\n\n"
"The program writes <length> bytes of <src> to the corresponding\n"
"bytes in <dest> starting from the specified offsets\n");
exit(EXIT_FAILURE);
}
if ((b1=(char *)malloc(AREA))==NULL) exit(EXIT_FAILURE);
if ((f=fopen(argv[1],"rb"))==NULL)
{
printf(notfound,argv[1]);
exit(EXIT_FAILURE);
}
if ((g=fopen(argv[2],"rb+"))==NULL)
{
printf(notfound,argv[2]);
exit(EXIT_FAILURE);
}
ofsrc=strtol(argv[3],NULL,0);
ofdest=strtol(argv[4],NULL,0);
if (fseek(f,ofsrc,SEEK_SET))
{
printf(seekerror,argv[1]);
exit(EXIT_FAILURE);
}
if (fseek(g,ofdest,SEEK_SET))
{
printf(seekerror,argv[2]);
exit(EXIT_FAILURE);
}
if ((l=strtol(argv[5],NULL,0))==0)
{
printf("Wrong length\n");
exit(EXIT_FAILURE);
}
while (l)
{
long letti;
if (l>=AREA) letti=AREA;
else letti=l;
if (fread(b1,1,letti,f)!=letti)
{
printf(readerror,argv[1]);
exit(EXIT_FAILURE);
}
if (fwrite(b1,1,letti,g)!=letti)
{
printf(writeerror,argv[2]);
exit(EXIT_FAILURE);
}
l-=letti;
}
exit(EXIT_SUCCESS);
}
|
+Xoanon's addendum
------------------------------------------------------------------------------
SecuROM
Addendum to Pedro's crack
by xOANINO [UCF/CLASS]
------------------------------------------------------------------------------
I just read the essay by Pedro on SecuROM, very good essay .... But as all italian things ...
it's not a complete work. As our amazing politicians, he made easy things more hard than they
really are as I'll show you in this little 'addendum' (i can't write a full essay, as always
i've girls awaiting me ... you know :))
Anyway, very good work Pedro ... Even if your work is not 100% complete, it works... and it's
good to see that also Italy has (indeed!) something worth to show in the cracking scene!
Well ... Here's the problem: As you all can read above in Pedro's essay, he correctly
decrypts all the stuff in the .text and .idata section and patches the .exe. Ok, this is
how SecuROM must be cracked.
So ... what's wrong in Pedro's essay? Well, try to use his method with (for example)
a game which you want to rip and use without the CD. It won't work. Why ? Well, coz the EXE
Pedro produces is not 100% rebuilded. It still depends on the SecuROM DLLs, and if it don't
find a CD in the drive with the correct name and stuff, the program will not run.
And so here it comes your mega-busy, with girls, study, coding xOANINO to the rescue to
produce a full 100% working rebuilded executable :)
Just follow these 6 steps:
1) Follow Pedro essay until the BPX GetdrivetypeA / BPX on the RET some pages down.
2) As you can notice, some lines above the ret (where Pedro patches the last JNZ)
there's a JMP EAX. Now ... what is this JMP? It's the jump to the correct program
entrypoint, which code is already decrypted following the Pedro essay.
3) Write down the value of EAX, and simply write this value at the entrypoint field of the
PE header (PE+28h. should be at offset A8h in every PE file). Consider you must
subtract from EAX the imagebase value:
Example:
EAX = 418DB4h (Omnia99 entrypoint)
Imagebase = 400000h
value to write = 418DB4-400000 = 018DB4h (reversed, of course)
4) Now you can also kill the nomore needed sections... like .CMS_D section and
.PETITE section !! (use procdump for this, or do it by hand)
5) Wow, you can also delete the CMSxx.DLL !
6) ri-Wow, the EXE runs with no more problems !!!!
That's all ... its just an 'addendum' :) Pedro made a very good work anyway!
|
GrimFandango Addendum (Pedro)
Some days ago I found a small change in SecuROM protection that has been made by Sony in
a recent game, so I decided to write you again about this. The essay above is still valid,
but, as we'll see, there is a bit more work to do in order to crack the new SecuROM. First
of all, I'd like to thank +Xoanon for writing his 'addendum'. I had really made things
harder than they were. With his simple idea, we no longer need to set WriteProcessMemory
length to zero, nor we have to crack error codes before the RET, because we simply skip all
SecuROM code and we go directly to the real entry point. I've still got a lot to learn ...
:-)
But there is something more to say about SecuROM.
Well, in my essay I was a bit imprecise. If you remember I cracked Might and Magic VI as
an example, and of course that worked (I read Fravia+'s FAQ and I don't want to write
him saying 'My lame crack doesn't work' after he has published my job :-). I also
said that Conflict Freespace and Grim Fandango were the same. It's here, that I've been
imprecise. In fact I only had a non-working copy of those two games, but I saw there was
the same multi-step decryption, so I assumed the entire protection was the same.
Some days later I got the original of Grim Fandango and I was disappointed when I saw
that Sony left the multi-step decryption, but added something more to the protection.
So I want to behave better than my hated italian politicians and I don't want to let
this crack be another unfinished italian thing :-)
First of all, you have to make the usual copy of the decompressed original executable
called GRIM2.EXE. Then you must patch the four parts of code as I described in my first
essay. You can skip the part where I put zero length for WriteProcessMemory or I crack
the error codes, because we'll no longer need that part of SecuROM code. Also, you should
put a breakpoint on 'jmp eax' as +Xoanon pointed out, to get the real entry point, and
change it into PE header. But if you run it, it doesn't work. Why? Follow me and you'll
discover it.
Now let's breakpoint again on WriteProcessMemory and execute the original GrimFandango.exe
(with the original copy in the reader). We see there is the same four parts
decryption, but after that, WriteProcessMemory is called many more times during game
execution, and only 4 bytes are patched every time. When we are inside the breakpoint if we
write 'u (@esp+8)-2' to see where the data is going to be written, we always see the same
CALL:
CALL [008D6218] (of course it changes from game to game)
By the way, this is the point the SecuROM procedure at [008D6218] was just called from, and
it's this procedure that is calling now WriteProcessMemory. If we press F11 we can see what
happens. That call has been changed to:
CALL [KERNEL32!GetVersion]
(this is just an example, every call is changed to its original value, i.e. the value
that was in the unprotected game before Sony messed with it :-)
We have now understood it. Every time the unprotected game had to call a system routine,
or even one of its own routines, Sony saved the address of the CALL into a table, and made
the call point to a SecuROM routine. When this routine is executed, it can understand
where it was called from by looking at the return value in the stack, then it patches
the code so next time the call will be made directly. At last it must give control to
the routine that was to be called, and it achieves this by a 'jmp eax' (in our example
eax will contain the address of GetVersion). Unfortunately this goes on during the whole
execution of the program. But we don't like to keep such a boring neighbour as a SecuROM
part of code, we want to kill it completely.
First of all we must see what the real address of this SecuROM routine is:
in location [8D6218] we find address 8CB050.
Now let's take Wdasm and disassemble GRIM2.exe (so the code at 8CB050 is already
decrypted). Well you don't really need to disassemble it to make the crack, because
I'll explain all steps to make later on, but it's useful to learn, because that's the
real reason you are studying reversing and reading this for, not for just copying some
silly games, are you? :-)
You can just view the code with SoftICE when you are inside the procedure. Let's go to
8CB050. Here we see many references like these:
:008CB069 8B0DBCDF8E00 MOV ECX, DWORD PTR [008EDFBC]
......
:008CB072 890DBCDF8E00 MOV DWORD PTR [008EDFBC], ECX
......
:008CB0AA 8A8240FC8E00 MOV AL, BYTE PTR [EDX+008EFC40]
......
So there must be the table for decoding all the calls. Note that we don't care about how
this table is made. We just need to rebuild the executable the same way we did with the
four patches. The routine ends like this:
:008CB385 FF1518E78E00 CALL DWORD PTR [008EE718]
; call to WriteProcessMemory
:008CB38B 61 POPAD
:008CB38C 8B45F8 MOV EAX, DWORD PTR [EBP-08]
:008CB38F 8BF0 MOV ESI, EAX
:008CB391 8B06 MOV eax, DWORD PTR [ESI]
:008CB393 5F POP EDI
:008CB394 5E POP ESI
:008CB395 5B POP EBX
:008CB396 8BE5 MOV esp, EBP
:008CB398 5D POP EBP
:008CB399 FFE0 JMP EAX ; here it makes the original
; game's call
:008CB39B 5F POP EDI
:008CB39C 5E POP ESI
:008CB39D 5B POP EBX
:008CB39E 8BE5 MOV ESP, EBP
:008CB3A0 5D POP EBP
:008CB3A1 C3 RET
Hmm, now an interesting idea comes to my mind. First of all the routine doesn't use EBX, so
we can use it to get control after calling the routine. Then we could 'simulate' the program
calls by using the following small assembly program that can be SoftICE-assembled in an
unused area of Adump (poor Adump, we are overloading it :-):
:00000100 B9FA0F4F00 MOV ECX, 004F0FFA
; this is (length - 6 bytes) of .text section
; of course you'll have to change it with
; different games
:00000105 BA00104000 MOV EDX, 00401000
; this is starting address of .text section
:0000010A 803AFF CMP BYTE PTR [EDX], FF
; FF 15 18 62 8D 00 is the sequence that
; corresponds to call [008d6218], and
; you'll have to change it according to
; the game you're cracking.
; We are searching for that sequence into
; the code
:0000010D 7530 JNE 0000013F
; not found, continue searching
:0000010F 807A0115 CMP byte ptr [edx+01], 15
:00000113 752A JNE 0000013F
:00000115 807A0218 CMP byte ptr [edx+02], 18
:00000119 7524 JNE 0000013F
:0000011B 807A0362 CMP byte ptr [edx+03], 62
:0000011F 751E JNE 0000013F
:00000121 807A048D CMP byte ptr [edx+04], 8D
:00000125 7518 JNE 0000013F
:00000127 807A0500 CPM byte ptr [edx+05], 00
:0000012B 7512 JNE 0000013F
:0000012D 8D4206 LEA EAX, DWORD PTR [EDX+06]
; found! Now we 'simulate' the call: we put
; the return address into the stack like the
; call was made by the program
:00000130 60 PUSHAD
; ...but first we'd better save our precious
; registers
:00000131 50 PUSH EAX
; ahhh, now the correct return address is in
; stack
:00000132 BB3D010000 MOV EBX, 0000013D
; we load ebx with the address of the follwing
; 'pop eax' instruction, so the we'll regain
; control after the patching. Change this value
; according to your offset in Adump
:00000137 FF2518628D00 JMP DWORD PTR [008D6218]
; and now, ladies and gentlemen, let's foul
; SecuROM (as always, change 008d6218 according
; to the game you're cracking)
:0000013D 58 POP EAX
:0000013E 61 POPAD
:0000013F 42 INC EDX
:00000140 E2C8 LOOP 0000010A
; the search will go on...
:00000142 CC INT 03
; finished, back to SoftICE
Let's run GrimFandango.exe with +Xoanon's breakpoint on 'jmp eax'. Now we are about to
enter the program (remember we are always running GrimFandango.exe because GRIM2.EXE
doesn't work). With 'u 8cb050' we see our mostly hated routine :-).
Scrolling some pages down we see the 'jmp eax' I was telling you about before. This must
be changed to 'jmp ebx', to let our tiny (tiny but effective :-) assembly program
regain control. Then we write current eip down, we set 'i3here on' and we set eip to
the beginning of our assembly code. F5, then we wait a little bit (if I or you have made
no mistakes, otherwise you might wait forever for Windows to resurrect :-) Wow, it's
finished. So what happened? Well, all 'call [008d6218]' should have been replaced
with their correct original counterpart. To tell the truth it's possible (but very
unlikely) that a spurious sequence FF 15 18 62 8D 00 that didn't represent the above
mentioned call has been incorrectly changed. It's unlikely, though, because 6 bytes are a
very specific pattern. So let's just try it first, if everything crashes -or worse- we'll
just tediously investigate all the replace locations.
We must now dump from 401000 to the end of the .text section that can be seen with
'map32' (start=401000, length=4f1000 => end=8f2000). The problem now is that
some pages are not loaded into memory, so when we write "m" command we get an error.
What follows is an idea to dump even if some pages are not loaded into memory: suppose
Adump's dumping area starts at 'pippo' (with incredible italian imagination :-).
We should assemble this small program with SoftICE near the end of Adump's area, say
pippo+4ff000 (ah, remember of course to increase Adump's area, if you need it, like
in this case, that should be at least 0x500000 bytes):
PUSHAD
PUSHF
CLD
REP
MOVSB
POPF
POPAD
Ok, when we need to dump we write down current eip, then we change eip to pippo+4ff000, we
step over pushad and pushf, then we manually load ecx with the dump length (in this case
4f1000), esi with starting offset (401000), and edi with destination offset (pippo)
and we step over the remaining instructions.
When we've finished dumping we can restore the eip we wrote down before, and GrimFandango
will continue peacefully not even knowing we have turned it inside out! :-) Ah, just a
note of warning: before dumping or calling my assembly routine, remove ALL breakpoints,
otherwise you'll have unwanted 'int 3' in the dump (like I did :-).
The last part is very easy: see where the dumped area starts in the executable and replace
it with supwrite (well, my knowledge of PE executables is limited, but I think it's ok
to replace it all. Otherwise you may write a small C program to replace only the FF 15
18 62 8D 00 sequences with the correct ones from the dump). If the complete replacing is
correct, you don't even need the first four steps: with this single dump and the correct
entry point you get it all.
What a nice thing: our non-working GrimFandango is alive again! Not bad for a skeleton :-)).
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Outcast Addendum (R!SC)
Tools
* HexEditor (Hacker's View)
* SoftICE 3.2x + Memory Dumper (IceDUMP)
* ProcDump
* RPP 1.2i
* TASM 5.0
My target, LOADER.EXE, compressed with 'Petite' from the game 'Outcast' by Appeal/Infogrames
(nice target, as 50% of the time doesnt want to run with the correct CD in anyway).
I have been playing with SecuROM ... I loved Pedros tutorial on it
(http://crknotez.cjb.net),
and this helped me to crack a few SecuROM games, but, alas, i think Sony have updated SecuROM, so
Pedros tutorial don't help much now ... Remember how if it knew you had been debugging it, and it
refused to run anymore, until a reboot?? Well, this sucks, and there were a few safe
breakpoints you could use before, bpx writeprocessmemory, bpx getdrivetypea, erm, well, it
knows about these now, and refuses to run ... alas, we run into a few problems.. :D
well, are you a reverse engineer or a mouse?? hehe, we aint afraid of NO SecuROM ...
Say i wanna bpx on writeprocessmemory, to find out where it decrypts the data in the programs
code, i get one break, the first one where it decrypts some SecuROM code, then no more, the
program runs in a continous loop, ctrl-alt-del to kill it, then it wont run again ... say i wanna
avoid the code decryption part of it, and break on the GetDriveTypea, no no no, if you have any
nice breakpoints set, it just doesnt run, and after clearing them, it still doesnt run ...
Stuff i noticed, CMS16.DLL, CMS32_95.DLL & CMS32_NT.DLL are inside the program, and wrote to
disk when its executed ... probably to stop people tampering with them.. :D if it knows you have
been debugging it, it exits without closing the file handle to CMS16.DLL. Try deleting it, you
get a nice error, 'Cannot delete CMS16: The specified file is being used by Windows'.
Well, theres a clue, maybe ... clear all breakpoints, bpx createfilea ... run the SecuROM protected
game: first few breaks aren't important ... Windows loading the file, then a short pause, where it
gets decompressed, then these are the ones we want, the first opens itself, the second?
CMS16.DLL? the third, CMS16.DLL ... wait, take a look at this code ...
0137:005A1298 50 PUSH EAX <-- ptr to x:\xx\cms16.dll
0137:005A1299 FF1534685C00 CALL [KERNEL32!CreateFileA]
0137:005A129F 8945DC MOV [EBP-24],EAX
0137:005A12A2 837DDCFF CMP DWORD PTR [EBP-24],-01 <-- its already there, and
0137:005A12A6 753B JNZ 005A12E3 - cant be opened again..
0137:005A12A8 C70580645C0000000000MOV DWORD PTR [005C6480],00000000
0137:005A12B2 6A00 PUSH 00
0137:005A12B4 6A00 PUSH 00
0137:005A12B6 6A03 PUSH 03
0137:005A12B8 6A00 PUSH 00
0137:005A12BA 6A00 PUSH 00
0137:005A12BC 6800000080 PUSH 80000000
0137:005A12C1 8D8D38FFFFFF LEA ECX,[EBP-00C8]
0137:005A12C7 51 PUSH ECX <-- same ptr to cms16.dll
0137:005A12C8 FF1534685C00 CALL [KERNEL32!CreateFileA]
0137:005A12CE 8945DC MOV [EBP-24],EAX
0137:005A12D1 837DDCFF CMP DWORD PTR [EBP-24],-01 <-- oh crap, its still -1
0137:005A12D5 750A JNZ 005A12E1 - but forcing this jump
0137:005A12D7 6A00 PUSH 00 - it will run again :D
0137:005A12D9 E8022C0000 CALL 005A3EE0
0137:005A12DE 83C404 ADD ESP,04
0137:005A12E1 EB0A JMP 005A12ED
0137:005A12E3 C70580645C0001000000MOV DWORD PTR [005C6480],00000001
0137:005A12ED 8B15C4675C00 MOV EDX,[005C67C4]
Well, see, it tries to create this file, and if it fails, return code FFFFFFFF, it exits ... if
we trick it, make it think it could create this file, just by forcing either of these jumps, it
runs again :D
So not all is lost.. oops, we still can't bpx writeprocessmemory, or bpx getdrivetypea, so
things are trickier, but not impossible ...
What i noticed about the older versions of SecuROM, it decrypts 20 KB of program code, around
the original entry point, then checks the disk, and if the correct one is in, it decrypts 200h
bytes more of code at the original entry point ... the other code it decrypts wasnt important,
as this was SecuROM code ... theory, trace Petite until it has unpacked the program, dump the
memory, bpx on the exit point of the SecuROM code, and when you reach it, dump the memory
again, and just do a file compare, you should find a nice 20 KB block of decrypted code in the
second dump ... arrgh! how to bpx on the exit point of the SecuROM code?? heh, dont ph34r, 'tis
easy :D
I expect you to have already fucked up the program, so it wont run anymore, and we have to make
it run by changing one of the jumps after the call to CreateFileA, 'CMS16.DLL' ... good ... I
used my dodgy process patcher to make a loader that fixed this for me ...
T=10000:
F=loader.exe:
O=securomfix_cc.exe:
P=5A12A6/75/CC: ; 0137:005A12A6 753B JNZ 005A12E3
$
Changing this to a EB makes it run all the time, but i wanted to break here, so i change it to
a CC, an INT 03, then in SoftICE, bpint 03, X. run the loader ... hey, when it breaks, don't
forget to change the CC to an EB... e eip eb ... okay, when it breaks, and you have changed your
INT 03 to a JMP, just make your code window nice and big, and scroll, ctrl-page-down.
This is where we could normally break, but bpx getdrivetypea or just bpx 5a25a2, it knows about
them and stops running ... bad, keep scrolling
0137:005A259B 52 PUSH EDX
0137:005A259C FF15E04F5C00 CALL [KERNEL32!GetDiskFreeSpaceA]
0137:005A25A2 8D8548FCFFFF LEA EAX,[EBP-03B8]
0137:005A25A8 50 PUSH EAX
0137:005A25A9 FF15004B5C00 CALL [KERNEL32!GetDriveTypeA]
0137:005A25AF 83F805 CMP EAX,05
Look, another place we could normally break, but, alas, we cant no more ... keep scrolling ...
0137:005A28E0 8D9548FCFFFF LEA EDX,[EBP-03B8]
0137:005A28E6 52 PUSH EDX
0137:005A28E7 FF15E04F5C00 CALL [KERNEL32!GetDiskFreeSpaceA]
0137:005A28ED 8D8548FCFFFF LEA EAX,[EBP-03B8]
0137:005A28F3 50 PUSH EAX
0137:005A28F4 FF15004B5C00 CALL [KERNEL32!GetDriveTypeA]
0137:005A28FA 83F805 CMP EAX,05
Yippee!! this is another place where we would break, many many pages of code have passed before
us, and we know, this is where the securom code ends, and jumps to the proper program :D
0137:005A31A8 B8A1535000 MOV EAX,005053A1
0137:005A31AD 90 NOP
0137:005A31AE 90 NOP
0137:005A31AF 50 PUSH EAX
0137:005A31B0 EB03 JMP 005A31B5
0137:005A31B2 58 POP EAX
0137:005A31B3 FFE0 JMP EAX
Hmm, good news, we can bpx here 0137:005A31B3 FFE0 JMP EAX, and all is well ... the program
still works fine :D yah ... fine!!
heres another lame loader to help us on our way ...
T=10000:
F=loader.exe:
O=securom.cc.jmp.eax.exe:
;P=5A12A6/75/EB: ; heh, my pc crashed for some reason, so this isnt needed yet :)
P=5A31B3/FF/CC: ; i just wanna break on the securom exit point, the jmp eax ...
$
Nice one R!SC, almost time to be destructive :D
Now, using this loader, when softice breaks on the int 03, we can get our decrypted code, what
about our dodgy calls?? remember older securom? call dword ptr [securom] for every import? and
if you traced over it, the nice securom code replaced [securom] with the actual address of the
import in out IAT somewhere in memory? hehe, well, buggered if this works now :( look here ...
This is my original program entry point, see 005053C7.. thats the api call GetVersion, but it
calls the securom code, which in time, jmp's to GetVersion, trace into one of the calls, then
scroll the code window until a jmp eax ... put a breakpoint on this ... and run it ...
0137:005053A1 55 PUSH EBP
0137:005053A2 8BEC MOV EBP,ESP
0137:005053A4 6AFF PUSH FF
0137:005053A6 6810EB5100 PUSH 0051EB10
0137:005053AB 68C0525000 PUSH 005052C0
0137:005053B0 64A100000000 MOV EAX,FS:[00000000]
0137:005053B6 50 PUSH EAX
0137:005053B7 64892500000000 MOV FS:[00000000],ESP
0137:005053BE 83EC58 SUB ESP,58
0137:005053C1 53 PUSH EBX
0137:005053C2 56 PUSH ESI
0137:005053C3 57 PUSH EDI
0137:005053C4 8965E8 MOV [EBP-18],ESP
0137:005053C7 FF1528C25A00 CALL [005AC228] <-- call [securom] ...
0137:005053CD 33D2 XOR EDX,EDX
0137:005053CF 8AD4 MOV DL,AH
0137:005053D1 891594585900 MOV [00595894],EDX
0137:005053D7 8BC8 MOV ECX,EAX
0137:005053D9 81E1FF000000 AND ECX,000000FF
0137:005053DF 890D90585900 MOV [00595890],ECX
my 'jmp eax' was at 59F16F
Break due to BPX #0137:0059F16F (ET=286.97 microseconds)
:?eax
BFF9137C 3220771708 (-1074195588) "��|"
:what eax
The value BFF9137C is (a) KERNEL32!GetVersion <-- ahh
Now, theory, petite unpacks the code, and unpacks a real import address table :D, we just gotta
find the real IAT in memory, search for the correct imports for our calls, and fix the calls to
call our import table instead of the securom code ...
:s 400000 l ffffffff 7c 13 f9 bf
Pattern found at 0137:0051B110 (0011B110)
:s
Pattern found at 0137:005C6530 (001C6530)
:s
Pattern found at 0137:005CA3E8 (001CA3E8)
:s
Pattern found at 0137:0095067C (0055067C)
Well, we got four choices at the moment, i trace the unpacker code, and stop just before the
securom code runs ... then search again ...
:s 400000 l ffffffff 7c 13 f9 bf
Pattern found at 0137:005CA3E8 (001CA3E8)
Yippee, it only finds one ... so if i edit this line ...
0137:005053C7 FF1528C25A00 CALL [005AC228]
to
0137:005053C7 FF15E8A35C00 CALL [KERNEL32!GetVersion] ; CALL [005CA3E8]
Thats one call fixed, only about 300 left to go :) lets code something ...
WHOOPS, i coded something, fixed everything, dumped the memory, copied and pasted it into my
previous dump, and it worked ok ... but ... it didn't work on Win95 (I'm working with Win98) ...
Further debugging revealed some code like this ...
015F:00508FE0 55 PUSH EBP
015F:00508FE1 8B2D68B15100 MOV EBP,[KERNEL32!CloseProfileUserMapping]
015F:00508FE7 56 PUSH ESI
015F:00508FE8 57 PUSH EDI
015F:00508FE9 33DB XOR EBX,EBX
015F:00508FEB 33F6 XOR ESI,ESI
015F:00508FED 33FF XOR EDI,EDI
015F:00508FEF 3BC3 CMP EAX,EBX
015F:00508FF1 7533 JNZ 00509026
015F:00508FF3 FFD5 CALL EBP
See this line :
015F:00508FE1 8B2D68B15100 MOV EBP,[KERNEL32!CloseProfileUserMapping]
Its really MOV EBX, DWORD PTR [0051B168], moving an api address from the first IAT we found ...
the one thats not their when its unpacked ... securom didnt mess with this, as its not a direct
call to the IAT.. well, i unpacked the executable with ProcDump ... ran it with LOADER32, and
checked out the memory at 51B168, it contained 72981200 ... obviously, as this is replaced with
the linear address of the api function, this was my 'broken' first thunk.. i searched the
unpacked exe for 72981200, and found two places, one just before all the imported function
names, and the other one i had found before, further studying of the exe with my hex editor, i
located the start of the import table.. the list of my image_import_descriptors, 8 of them,
followed by 14h null bytes ... the terminating descriptor :D yippee!! just use ProcDumps PE
Editor, edit the directory structure, point the import table to the real one ... for this
program, it was 528ed8, - imagebase makes 128ed8 ...
Okay, running it with LOADER32 again, checking out address 51b168, yes, its been written over
with the linear address of the correct api function ... great ... halfway their ...
Lets code something again ...
;------------------------------------------------------------------------------
; R!SC's dodgy call fixer for 'newer' SecuROM
; (c) august 27th 1999 risc@notme.com
;
; tasm32 /mx /m3 /z /q call_fix
; tlink32 -x /Tpe /aa /c call_fix,call_fix
;
; copy and paste the code into compressed securom executable.. i like the pe header ...
; break on the jmp eax (in the securom code, jmp orig_entry_point)
; recode the 'jmp eax' in the call [securom] code to jmp ebx
; i3here on, faults on
; copy the code to a empty part of memory.. m 400300 l 60 530000, r eip 530000, run it :0
;------------------------------------------------------------------------------
.486P
.Model Flat
.code
main:
call @1 ; please excuse my first attempt at kinda relocatable code
@1:
pop ebx
mov esi, ebx
add ebx, offset here-offset @1 ; return address from jmp [5ac228]
add esi, offset boring-offset @1
mov edx, 401000h
mov ecx, 51b000h-401000h ; iat begins at 51b000, so code hopefully ends before it
search_loop:
cmp [edx], 0c22815ffh ; search pattern for CALL [005AC228]
jne try_again
cmp word ptr [edx+4],005ah ; -
jne try_again
lea eax, [edx+6] ; get the address which would be pushed onto the stack
pushad
push eax
;jmp dword ptr [5ac228h]
db 0ffh,25h,28h,0c2h,5ah,0 ; jmp blah..
here: ; k, we return here from securom code, the api address is in EAX
mov edx, 51b000h ; start address of my *real* IAT, first thunk..
search_iat:
cmp [edx],eax
jz got_match
inc edx
cmp edx, 51b2a0h
jne search_iat
pop eax ; safty, if it cant find a match for whats in EAX in our IAT
popad
int 03 ; match wasnt found, break on the int 03, write down the address in EDX
jmp try_again ; and fix it by hand..
got_match:
mov [esi+4],edx ; save the addr of the import address we got a match for
pop eax
popad
mov eax, [esi+4] ; retrive the address of the import in our IAT
mov [edx+2], eax ; paste it over the 005ac228 in the call [securom]
try_again:
inc edx
mov [esi],edx ; store the last addr EDX was on.. (in case of any problems..)
dec ecx
jne search_loop
int 03
nop
boring:
end main
;------------------------------------------------------------------------------
Right, compile it, hex edit it and hex edit the compressed SecuROM exe, cut and paste the code
from the call fixer into the securom executable somewhere.. i chose file offset 300h, in the pe
header ...
Run your loader which breaks on the securom exit point. move the code from the pe header to
somewhere else.. m 400300 l 100 530000 , r eip 530000 ...
Put a bpx on JMP [005AC228], and run it. when you get a break, trace into the jmp, and scroll
your code window until you see some code like this ...
015F:0059F15E 83C408 ADD ESP,08
015F:0059F161 61 POPAD
015F:0059F162 8B45F4 MOV EAX,[EBP-0C]
015F:0059F165 8BF0 MOV ESI,EAX
015F:0059F167 8B06 MOV EAX,[ESI]
015F:0059F169 5F POP EDI
015F:0059F16A 5E POP ESI
015F:0059F16B 5B POP EBX
015F:0059F16C 8BE5 MOV ESP,EBP
015F:0059F16E 5D POP EBP
015F:0059F16F FFE0 JMP EAX
Then change the jmp eax, which would JMP to the API CALL, to JMP EBX ... to jump back to our call
fixing routine
:a 59f16f
0137:0059F16F jmp ebx
bc*, i3here on, faults on, cause we wanna trap any errors, and softice to break if it hits
either of our int 03's ...
Welp, anyway, run the code, and cross your fingers ... i got a some errors, three calls returned
invalid addresses, so i couldnt find them in my IAT, and two calls caused a crash ... with faults
on, softice caught the crash, and all i had to do was look in memory location at the end of my
code, where i store the address counter, to see what call crashed it ...
502bdd crashed it, and after fixing that, 50ce1c crashed it, so when i run it again, i edit
those memory locations, replacing the FF 15 with CC 15, which stopped the code finding the
correct byte pattern, thus stopping the crash, and investigate those calls by hand ...
It popped up at this int 03 three times aswell ...
int 03 ; match wasnt found, break on the int 03, write down the address in EDX
jmp try_again ; and fix it by hand ...
Just write down the address in edx, and carry on, we can investigate those calls by hand
aswell ...
Bad calls were 507c39, 50a324 & 50e0be, so run the program with your break on the securom exit
point, edit the eip to point to one of those dodgy call's, and trace, break on the jmp eax ...
and search for the api address in your IAT by hand :D, after all the calls are fixed, dump the
memory, pagein 400000 11b000 c:\callsfixed.dat .. copy and paste this into the file you
unpacked with ProcDump, and fixed the IAT address in the pe-header ...
Cross your fingers, run it :D hey, it works :P
Thats it!! SecuROM is a bit more fun this time around, but if it wasn't for Pedro and +Xoanon, I
doubt this tutorial would have been possible. In the three or so days this crack took me, I
have learnt quite a lot, and hopefully, you, have learnt something from it aswell ...
R!SC 27th August '99
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